The Question Box 3 - Obsidian Master

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How should I regulate Obsidian Power Chanelling?

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Total Votes : 3

The Question Box 3 - Obsidian Master

Post  Aidan on Thu Apr 02, 2009 5:38 pm

Ok, I've been flicking through my Obsidian files and I want to know what you guys want:

MANA:
A pool of points and a point cost for each Obsidian Power you wish to channel.

Chips:
Tokens. Each Power would require one, two or three chips to activate.

Mana Exhaustion:
Have a Channeling skill level and limit the number of channels by that.

Specialist Skill:
Powers ranged by difficulty without exhaustion but the skill challenge ratings would be HIGH to offset the lack of limited uses.



Chips are by far my favourite method, and they could also be called MANA anyway. Limits the amount of Maths I would have to do too.

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Re: The Question Box 3 - Obsidian Master

Post  XionAstra on Fri Apr 03, 2009 10:37 am

I would say it depends on the type of campaign the GM is running as well as what kind of power the other party members are wielding.

Example: High fantasy world where near enough everyone has a decent control over magic. I would expect there to be less restrictions here as obsidian master is supposed to be a big thing in terms of the setting you are in. And in a setting where everyone is flinging spells around like a trained spellcaster whilst having the strength and survivability of a melee fighter either the master would have to weild godly power in exchange for their huge price or the price of what they must give up could be lessened for a more managable amount of power.

Another example: Medievil/Dark-Ages type setting where characters will mostly be either melee fighters or archers with no or very little magic in the setting. Magic in this sort of setting would have a huge impact on battles as not everyone (PCs and NPC) has access to the higher tiers of what would be possible. Here costs for obsidan master powers would almost certainly be needed to ensure that the players would not go overboard with using the powers on loan to them.

There are many different ways we can look at this:

Cost/charges per session: Like with divine/infernal favour, but unaffected by reputation and more by how much they have paid to get the power they have.
Charges/Points per pact: When a pact is made the Obsidian Master gets a limited amount of power or uses of power before the pact is broken and has to be remade, possibly even having to redo the trials (or do a different trial) to regain the pact with the avatar. If this method is used it is up to the GM whether what is used as payment is returned at the conclusion of the contract/pact.
Limited Pacts: In the case that there is the possibility of obtaining a pact with multiple beings, restrictions could be placed on the total number of active pacts an Obsidian Master can have at one time, not only to preserve the functionabiity of the character but also to save the GM from having to worry that the character will end up with a plausable explanation to do anything and everything they want.
Pay-as-you-go: GMs that want to make a campaign that bit darker can opt for making the Obsidian Master or their party members offer something in exchange for the Avatar (or whatever the power is coming from) to help the party out in their time of need.
Tribute: Or the terms of the pact may be for the character to do certain things. Following a certain moral code, Sacrificing something (usually this should be specified) every x amount of days, weeks or months, or putting the party on a quest that sidetracks them from their main mission.


Also depending on the setting, each possible obsidian master avatar should only have 1 (or a few at most) pact(s) active at any one time in the case that there are multiple obsidian masters (either as part of the party or another being used as an antangonist). In this case getting the pact with an avatar would be more urgent or would require the player to think why they want or need the power of the avatar before they decide to bother the avatar for a pact.
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Re: The Question Box 3 - Obsidian Master

Post  XionAstra on Sun Apr 05, 2009 1:42 pm

Double Post FTW!

Decided to vote chips here, we don't always have to have complicated math as a method of control. Chip I think would be a good way of keeping track of OM power usage during short and mid length sessions. Plus GMs will know just how much they can put a party though with a small amount of trial and error, or make situations where an Obsidian Master can choose to put the party at risk and keep chips for later in the session or use thier powers now but know that they may not have enough to fully deal with what is coming up.
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