Character Sheet Naming Conventions (Skills, Weapons, Armour and Items)
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Character Sheet Naming Conventions (Skills, Weapons, Armour and Items)
In order to keep all character sheets uniform on the forums, naming conventions for the complicated parts are to be followed.
Skills:
Skill Name Lv+modifier+misc [total]
Example: (in this case, there is no miscellaneous bonus, so misc is left out)
Acrobatics 6+4 [10]
Weapons:
Weapon Name (type)
Damage
Other effects separated by commas
Example:
Corona (Pistol)
(D6x4)+8
Piercing, Ranged, Taint: Break DEF
Armour:
Armour Name (type)
DEF+
Other effects separated by commas
Example:
Palisade (Chain Shirt)
DEF+5
Defence Plus x3, Antique (Value: 564cc)
Items:
Item name (number held)
Eexample:
Potion (7)
Vitaliser (9)
Manastream (1)
Skills:
Skill Name Lv+modifier+misc [total]
Example: (in this case, there is no miscellaneous bonus, so misc is left out)
Acrobatics 6+4 [10]
Weapons:
Weapon Name (type)
Damage
Other effects separated by commas
Example:
Corona (Pistol)
(D6x4)+8
Piercing, Ranged, Taint: Break DEF
Armour:
Armour Name (type)
DEF+
Other effects separated by commas
Example:
Palisade (Chain Shirt)
DEF+5
Defence Plus x3, Antique (Value: 564cc)
Items:
Item name (number held)
Eexample:
Potion (7)
Vitaliser (9)
Manastream (1)
Aidan- Lord of Castle Nimbus
- Posts : 67
Join date : 2008-04-14
Age : 36
Location : Kent, England
Similar topics
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» Version 1.1 Core Book and version 5.1 Character Sheet downloads
» Evolutions requirements (skills)
» crafting (weapons,armor and accesories)
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